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Avoid visual texture tiling repetition

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Avoid visual texture tiling repetition

Postby aleciuf » Sat Feb 02, 2019 12:24 pm

Hi all,

I'm trying to achieve what was explained here:

http://www.iquilezles.org/www/articles/ ... tition.htm

would you have some ideas?
aleciuf
 
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Re: Avoid visual texture tiling repetition

Postby naitoookami » Mon Feb 04, 2019 4:32 pm

I decided to take a crack at this since nobody responded yet. I attempted to use technique 3 in my shader here. My math could be better, but this is the basis of how it works and it works pretty well. The issue with mine is you can see the seams sometimes appear in parts of the rotated texture but this gets fixed if you use seamless textures in combo with the anti-tiling.

Before
Image

After
Image
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Antitilingshader.unitypackage
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Re: Avoid visual texture tiling repetition

Postby Amplify_Borba » Tue Feb 05, 2019 11:42 am

Hey there, thank you for pitching in!

Unfortunately this type of request is outside of the scope of our support, we might reach out with tips or suggestions at times for very specific questions, but it won't always be possible to assist in matters that do not involve potential issues or feedback.
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Re: Avoid visual texture tiling repetition

Postby aleciuf » Sat Feb 09, 2019 5:22 pm

Many thanks @naitoookami! Works very well!! ;)
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