Amplifying your potential.

Impostors disappear at certain distance in VR

1-Click Impostor Creator
3 posts • Page 1 of 1

Impostors disappear at certain distance in VR

Postby DanielTodorov » Thu Feb 28, 2019 2:10 am

Im working on a VR game and we are using Amplify Impostors - they are superb!

The only issue we have at the moment is that at a certain distance they start to fade and then disappear. Any way to adjust that distance?

It is not due to LODG culling and Ive turned off dynamic occlusion on them

Cheers

Danny
DanielTodorov
 
Posts: 5
Joined: Mon Feb 05, 2018 1:09 am

Re: Impostors disappear at certain distance in VR

Postby DanielTodorov » Thu Feb 28, 2019 3:50 am

So I found out that it is caused by mipmapping, but turning off mipmapping or turning on the Mip Map Preserve Coverage didnt work :/
DanielTodorov
 
Posts: 5
Joined: Mon Feb 05, 2018 1:09 am

Re: Impostors disappear at certain distance in VR

Postby Amplify_Borba » Fri Mar 01, 2019 4:20 pm

Hey there, does this issue only occur in the build, or also in the editor?
Could you confirm if it's VR specific?

Also, can you share a simple sample with the issue present for us to debug on our side?

If possible, please send it over through support@amplify.pt, thank you!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am


3 posts • Page 1 of 1

Return to Amplify Impostors

Who is online

Users browsing this forum: No registered users and 0 guests