- Unreal Engine
flaxenflash wrote:Hey, we are using the Unity post processing stack v2, but we are considering using amplify bloom for the lens glare feature. I tried the demo and it works well on its own, however attempting to run it at the same time as the Unity post processing stack (specifically color grading) prevents the effect from working properly. It always run after the stack and therefore after the image has already been converted from HDR to LDR.
Is it possible to use this effectively in conjunction with the stack in the full version?
flaxenflash wrote:Thanks, I'll keep an eye out for the next update!
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