Radial blur on wheel - mobile

Full-scene Motion Blur for Unity Pro

Radial blur on wheel - mobile

Postby sipon » Wed Dec 30, 2015 10:32 am

Hi,

Is there a way to achieve such blur on wheel :
Image

Target is mobile.
This is what i currently got :
Image

with those settings (except on last screenshot quality steps = 3) :
Image

hope you can help !
sipon
 
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Re: Radial blur on wheel - mobile

Postby Ricardo Teixeira » Wed Dec 30, 2015 4:32 pm

Hello,

Thank you for using Amplify Motion, we really appreciate it. Correctly representing motion blur on fast rotating objects such wheels or propellers can be quite troublesome, we usually recommend excluding them all together and using an alternative dedicated shader effect.

Based on the screenshot it seems that AM might not be properly setup, the wheels should definitely not look like that. Did you add the Amplify Motion Obj Script to the parent object GR500? Both chassis/body, wheels, or any additional parts, should have the AM object at runtime.

Looking forward to your reply, thanks!
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Re: Radial blur on wheel - mobile

Postby sipon » Thu Dec 31, 2015 3:34 pm

Thanks !

We've got a way better result now :
(althought motion scale is really too high ! )
Image

anyway, still got problem in "Photo mode". ( we set timescale=0 for this).
motion blur seems not update when we rotate the camera :
( any idea how we can fix this ? )
Image

we've also think about a shader. do you have one in mind ? (assetstore,...)
sipon
 
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Re: Radial blur on wheel - mobile

Postby Ricardo Teixeira » Sun Jan 24, 2016 5:21 pm

Hello,

Our apologies for delayed reply. Unfortunately it wont be possible to support a "Photo Mode" using the Timescale value to freeze the scene, we cannot properly access the required information when it's set to 0.

Alternative to wheel motion blur:
Spinning Wheel Effect -Blurred Tires

Thanks!
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