- Unreal Engine
First, congratulations on a really lovely effect!
I plan to use it for movie rendering. Specifically with VR Panorama renderer.
Could that ever work? (Or is it back to the "motion blur" provided by the Unity team)
p.s. Why not keep it simple with a support thread in the community forum?
Torben wrote:Hi Ricardo, thank you for the very rapid response! I really appreciate that.
I tried the trial, but it didn't work with the 360 degree renders in "VR Panorama Pro".
Only a single frame got the motion blur. And it wasn't even the first frame. But somthing tells me it probably could work? The asset outputs video in a 360 degree mapping using what I thinkis stitched render-to-textures.
Your asset seems to work nicely with the "VR Panorama render" regular 2D render.
Any ideas on how/if it could work, or if the issue is more related to "that other asset"?
Torben wrote:Hi again.
I ran some trials with the VR capture (render to texture) asset. It seems that if I boost the values in your script to something way beyond normal. It will compensate for the longer frame renders and actually capture your effect.
I.e. I speculate that your effect is relying on something related to each frames renderspeed in order to draw.
But that something seems to be wrong, and not accounting for a frame being grabbed and thus taking quite a long time to finish?
Can you confirm this?
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