Torben wrote:Hi.
First, congratulations on a really lovely effect!
I plan to use it for movie rendering. Specifically with VR Panorama renderer.
https://www.assetstore.unity3d.com/en/#!/content/35102
Could that ever work? (Or is it back to the "motion blur" provided by the Unity team)
Regards,
Torben
p.s. Why not keep it simple with a support thread in the community forum?
Torben wrote:Hi Ricardo, thank you for the very rapid response! I really appreciate that.
I tried the trial, but it didn't work with the 360 degree renders in "VR Panorama Pro".
Only a single frame got the motion blur. And it wasn't even the first frame. But somthing tells me it probably could work? The asset outputs video in a 360 degree mapping using what I thinkis stitched render-to-textures.
Your asset seems to work nicely with the "VR Panorama render" regular 2D render.
Any ideas on how/if it could work, or if the issue is more related to "that other asset"?
Thanks
Torben wrote:Hi again.
I ran some trials with the VR capture (render to texture) asset. It seems that if I boost the values in your script to something way beyond normal. It will compensate for the longer frame renders and actually capture your effect.
I.e. I speculate that your effect is relying on something related to each frames renderspeed in order to draw.
But that something seems to be wrong, and not accounting for a frame being grabbed and thus taking quite a long time to finish?
Can you confirm this?
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