Shader "Amplify Texture/Legacy Shaders/Transparent/Cutout/Diffuse" {
Properties {
	_Color ("Main Color", Color) = (1,1,1,1)
	_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
	_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
	[HideInInspector] _VTInfoBlock( "VT (auto)", Vector ) = ( 0, 0, 0, 0 )
}

SubShader {
	Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout" "Amplify"="True"}
	LOD 200
	
CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff
#pragma target 3.0
#pragma glsl
#pragma multi_compile _ _VT_SINGLE_MODE
#include "Shared.cginc"

sampler2D _MainTex;
fixed4 _Color;

struct Input {
	float2 uv_MainTex;
};

void surf (Input IN, inout SurfaceOutput o) {
	VirtualCoord vcoord = VTComputeVirtualCoord( IN.uv_MainTex.xy );
	fixed4 c = VTSampleAlbedo( vcoord );
	o.Albedo = c.rgb;
	o.Alpha = c.a;
	o.Albedo = c.rgb;
	o.Alpha = c.a;
}
ENDCG
}

Fallback "Amplify Texture/Legacy Shaders/Transparent/Cutout/VertexLit"
CustomEditor "VirtualMaterialEditor"
}
