Hi! I'm trying to figure out, should I use Amplify or not. I'm working on the mobile game, and I thought it would be good idea to completely create levels inside 3Ds Max, and then transfer them to the Unity, with all the light-maps, diffuse-maps embedded into the textures. I.e., I will fully unwrap level inside 3Ds Max, and bake all the textures with render-to-texture. The levels are quite huge, and I want to keep level detail high.
My concern is: how will that look in Unity performance wise with Amplify, and memory usage-wise, considering that I'm targeting latest smartphone generation.
I could do all the test myself and profile it, but being indie I can't afford to just go and buy preview version right now.
- Unreal Engine