Headquartered in sunny Portugal, Amplify Creations is a self-funded and independent software organization founded by video-game and visual effects professionals, passionate about creating anything from innovative computer graphics technology to groundbreaking new video-games.
We strive to bring a future-proof vision and a fresh, out-of-the-box perspective to the game development industry. Our mission is to build a mature, sustainable business that allows us to live off what we love the most: solving problems and creating experiences.
Our team brings together a rich and extensive background in video-game development. Collectively, we have been involved in the development of a wide range of multi-platform video-games, and related technologies, at several different companies: Ildefonse (indie), Pinball Yeah!, Minebase and SlideTapPop by CodeRunners; Bounty Monkey, Zombie Apocalift, Over the Moon and Pongball Champions by Battlesheep; RimWorld by Ludeon Studios; Trapped Dead: Lockdown by Bigmoon Studios; Floribella and Ugo Volt by Move Interactive; Toy Shop Tycoon, R3 (Ridiculous Road Racing) and Under Siege by Seed Studios; Brink by Splash Damage; League of Legends by Riot Games; Rust by Facepunch Studios;
This team’s professional experience extends itself to general software development and production, as well as architectural visualization, Film and VFX, advertisement and TV. Across a myriad of different fields and industries – such as online services, mobile apps, creative installations, TV spots and large-scale interactive campaigns – before joining this company, our members have done work for top brands like Puma, Adidas, Subaru and Volkswagen.
Together we bring a diverse background involvement in projects that earned some awards and publications, such as being part of the animated shorts Official Selection at ANIMOCJE 2015, In The Palace 2015, Festival FIKE 2015 and New York Portuguese Film Festival 2015; the “Masters of PreViz” designation in the renowned publication by Ballistic Publishing, Elemental Edition; the article “Baking Normal Maps on the GPU” published in GPU Gems 3, sponsored by NVIDIA – a book that won the Game Developer Magazine’s Front Line Award in 2007; or the Effie Award Winner Carmichael Lynch’s “First Car Story” campaign for Subaru of America.
Once an avid gamer turned video game developer, Diogo’s fascination for computer graphics was sparked by the demoscene culture of the late 90s. He’s been working professionally on games and game engine technology since 2005.
With over 9 years of professional experience as technical artist and producer on diverse backgrounds, such as video-games, previz, advertising and film, Ricardo is the right person to help you get the best out of technology. Talk directly with someone that understands your needs and the technical requirements involved.
After a few good years as a professional games programmer, André turned to the obscure art of game design, striving to unlock the secret of the deep human experience. From his vast gaming culture he brings an uncanny ability to understand, dissect and enhance. He breathes and breeds video-games.
After spending his childhood exploring the inner depths of ZX Spectrum programming, Ricardo sailed to one of the country’s most prestigious engineering schools to specialize in virtual worlds and interaction. His path to professional prowess started ten years ago, unconstrained by his exceptional passion and tenacity.
Our older, most experienced team member, was gifted with a natural talent for artistic excellence. Filipe has been working professionally in video-games since the early 2000s. He holds a degree in Artistic Design and a bottomless degree in self-taught knowledge.
A young architect turned game artist. Tomé is an avid player and gaming enthusiast armed with a perfect mix of creative artistic potential and methodology. He’s both proactive and proficient. Carrying a fresh perspective, he is ready to take on the world.
From design to visual development, from video-mapping to character animation, he is very passionate about art. To Iuri, every frame is a painting. He’s been specializing in game animation for the past few years and frequently dreams about rigging low poly sheep.