Amplifying your potential.


The Company

Headquartered in sunny Portugal, Amplify Creations is a self-funded and independent software organization founded by video-game and visual effects professionals, passionate about creating anything from innovative computer graphics technology to groundbreaking new video-games.

We strive to bring a future-proof vision and a fresh, out-of-the-box perspective to the game development industry. Our mission is to build a mature, sustainable business that allows us to live off what we love the most: solving problems and creating experiences.

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The Team

Our team brings together a rich and extensive background in video-game development. Collectively, we have been involved in the development of a wide range of multi-platform video-games, and related technologies, at several different companies: Ildefonse (indie), Pinball Yeah!, Minebase and SlideTapPop by CodeRunners; Bounty Monkey, Zombie Apocalift, Over the Moon and Pongball Champions by Battlesheep; Trapped Dead: Lockdown by Bigmoon Studios; Floribella and Ugo Volt by Move Interactive; Toy Shop Tycoon, R3 (Ridiculous Road Racing) and Under Siege by Seed Studios; Brink by Splash Damage; League of Legends by Riot Games; Rust by Facepunch Studios; Disco Elysium by ZA/UM;

This team’s professional experience extends itself to general software development and production, as well as architectural visualization, Film and VFX, advertisement and TV. Across a myriad of different fields and industries – such as online services, mobile apps, creative installations, TV spots and large-scale interactive campaigns – before joining this company, our members have done work for top brands like Puma, Adidas, Subaru and Volkswagen.

Together we bring a diverse background involvement in projects that earned some awards and publications, such as being part of the animated shorts Official Selection at ANIMOCJE 2015, In The Palace 2015, Festival FIKE 2015 and New York Portuguese Film Festival 2015; the “Masters of PreViz” designation in the renowned publication by Ballistic Publishing, Elemental Edition; the article “Baking Normal Maps on the GPU” published in GPU Gems 3, sponsored by NVIDIA – a book that won the Game Developer Magazine’s Front Line Award in 2007; or the Effie Award Winner Carmichael Lynch’s “First Car Story” campaign for Subaru of America.