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Event[0], by Ocelot Society

Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. Event[0] makes extensive use of Amplify Products. It’s a great example of how to combine multiple Amplify image effects, the Color grading is well thought out and the use of Bloom and Occlusion helps ground the visual style. If you are looking for a different and unique experience, we strongly recommend that you check it out, you wont find anything else quite like it.

Amplify Bloom – Industry Level Post-Process Bloom FX

Industry Level Post-Process Bloom for your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost.

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Amplify Color – Advanced Color Grading

Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.

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Amplify Occlusion – Industry Level SSAO

Amplify Occlusion sets out to offer a highly robust and efficient way to simulate ambient occlusion and contact shadowing by combining leading techniques in a all-in-one package, fast-performing and future proof. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.

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