Amplifying your potential.

Everything, by David OReilly

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Everything is an epic, award-winning reality simulation game – featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts. Every object in the Universe is a playable character – from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.

Learn to transform yourself to create worlds within worlds within worlds in an unique experience that uses Amplify Color and Amplify Motion, two premium post processing solutions for Unity!

Amplify Color – Advanced Color Grading

Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.

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Amplify Motion – Vector Based Motion Blur

A complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors. For Desktop, WebGL, Mobile & Consoles.

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