Liftoff is a game that translates the rush of first-person view drone racing to the digital world, developed by the game developer LuGus Studios and drone manufacturers ImmersionRC and FatShark. It features realistic drone physics, recommended by top drone pilots in the world. Flying a drone in the game feels so real, you’ll forget it isn’t.
Explore new environments or race one another in the ultimate First-Person Drone Racing game, with visuals that make great use of Amplify Bloom, Amplify Color, Amplify Motion and Amplify Occlusion for an immersive experience!
Amplify Bloom – Industry Level Post-Process Bloom FX
Industry Level Post-Process Bloom for your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost.
Amplify Color – Advanced Color Grading
Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.
Amplify Motion – Vector Based Motion Blur
A complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors. For Desktop, WebGL, Mobile & Consoles.
Amplify Occlusion – Industry Level SSAO
Amplify Occlusion sets out to offer a highly robust and efficient way to simulate ambient occlusion and contact shadowing by combining leading techniques in a all-in-one package, fast-performing and future proof. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.