Unity 5 Personal Edition, fully featured & free for everyone!
With the announcement of the new and unrestricted Unity 5 personal edition the possibilities are truly virtually unlimited. From Render To Texture support to Fullscreen Post-Effects, Occlusion Culling and an integrated Profiler, indie users can now take full advantage of the technology once locked behind a paywall and the amazing offer in the community’s own Unity Asset Store.
For the last few months we have been working behind the scenes with some of our partners on Unity 5 compatibility and upgrade improvements. Now that Unity 5 is out of Beta and our latest packages are online, we can finally announce that all our products are compatible with the latest Unity 5 version, Free & Paid – No Limitations. The updates are already available trough our download page and the Unity Asset Store, consider registering your invoice numbers for faster updates, we would love to hear from you.
Amplify Texture 2 – Next-generation Massive Texturing
Built upon the groundbreaking innovations introduced in Amplify Texture, it brings the next step of hardware-assisted future-proof massive virtual texturing technology to Unity 5. Go beyond the usual texture limitations of size and capacity, bypass video memory limits and unleash your creativity. Full support for Unity 5, Alloy, Skyshop & Lux PBR Shaders, Dynamic GI and with compression ratios superior to DXT.
Amplify Motion – Vector Based Motion Blur
A complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors. For Desktop, WebGL, Mobile & Consoles.
Amplify Color – Advanced Color Grading
Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.