- Unreal Engine
Amplify Shader Editor is a node-based Shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost with the responsive customer support and short iteration times that you can always expect from Amplify Creations.
Focused on UX, the workspace is intuitive and familiar, clean, and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.
The toolbars and menus have been optimized in order to maximize the workspace area. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
Smooth interaction with fast response times, you are in control. Double-click an ASE Shader and it will instantly open it in the editor, double-click a Material using an ASE Shader and it will automatically load both.
One-click shader and material updates, a LIVE mode is also available. Material adjustments are immediately visible directly in the viewport or inspector preview area.
Fully customizable, it includes full source code and it’s open to user submissions. Nodes, improvements, fixes, or even plugins, your contribution and feedback is very valuable to us.
You can currently create and extend Surface Shaders, upcoming versions will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production’s technical specifications.
ASE has an extensive, and growing, node library. In addition to common nodes, it also includes several dedicated composite nodes that allow you to quickly create more complex operations. A full Node list is available in the Manual Page.
The ASE package includes several examples to get you started. You are free to modify and use any of the available shaders in your own projects, we will add more samples in future updates. We are open to user submissions, contribute today and your work could be featured in our site, Asset Store page or even the official package!
Shader Functions are individual node networks that allow you to build reusable functions. Extremely flexible, they work by receiving input values directly from your shader, processing that information and outputting them back for further alterations or direct use. Shader Functions are a great way to reduce canvas clutter by packing complex networks into single nodes, and a great way to eliminate unnecessary repetitive tasks.