Amplify Texture 2
Amplify Texture 2 will build upon the groundbreaking innovations introduced in Amplify Virtual Texturing, to bring the next step of hardware-assisted future-proof massive texturing technology to the tip of your fingers, while taking full advantage of improvements introduced since Unity 4. Whether you’re importing large-scale Satellite imagery, generating giant procedural terrains on World Machine, or painting high-resolution worlds and characters on MARI and MODO, this product will integrate seamlessly in your pipeline and help bring your creation to life.
• Drag & drop integration, no coding required
• Multiple virtual textures up to 2M x 2M, or 4 Terapixel
• New real-time WYSIWYG editing mode with improved workflow
• New high-compression, high-performance texture compression
• Spherical page detection system, for fast view rotations
• Light-map and Displacement-map support
• Static batching support
• Comprehensive 3rd party plugin compatibility
• Unity Terrain support
• Anisotropic filtering
• High dynamic range (HDR) texture support
• World Machine, MARI and MODO integration
• Oculus Rift/VR support
• Hardware sparse texturing support
• Mobile support
• Baked Substance support
* Save 50% over launch price
* Includes Amplify Texture 1.5 License
* Early access to development builds
* Your chance to help shape this product
Development Showcase – Part 1
In Part 1 of the series Features Overview we will showcase:
- Multi-Tile UV support and automated workflow using MARI, Zbrush, Mudbox and compatible naming conventions.
- Virtualized Displacement and Tessellation
- We take a deeper look at the already efficient variable bit rate compression used in Amplify Texture and to be improved further in the upcoming Amplify Texture 2.
Features and Workflow
Demo Scene – Abandoned Factory