Amplify Texture 2
Features
Massive Virtual Texturing Capabilities
- Virtually unlimited texture use, over 100GB of texture data in a single scene.
- Zero texture loading times.
- Streamlined, Automated incremental builds and deployment.
- Multiple Virtual Textures (virtual textures serve as containers for your virtualized textures). Up to 16 containers per-scene, each up to 2048000 x 2048000 Pixels with its own Diffuse, Normal and Specular layers, or other specific channels like Oclusion or Displacement, 255 per-project.
- Per-Virtual Texture configurable Material Include Folders for maximum customization.
- Up to 12 virtualized channels per-Virtual Texture.
- Presets for common packages (e.g Alloy, Skyshop etc).
- Per-channel compression settings.
- Supports both LDR and HDR textures.
- High-performance texture compression, fully adjustable and up to 10x smaller texture data while preserving quality and detail, up to 20x smaller with decent quality but in some cases noticeable compression noise.
Workflow
- Drag & drop integration, no coding required.
- Seamless integration with Unity Editor, no need to change your workflow.
- Supports Custom Shaders.
- Fully compatible with the Amplify Shader Editor.
- Includes Unity PBR Standard and Legacy Shaders, converted and ready to deploy.
- Automated Scene Conversion Tool, Standard to Virtual and vice-versa.
- Select 3rd-party shader support(Alloy, Skyshop and Lux materials).
- Virtually unlimited number of textures, everything is streamed dynamically as required.
- Works with dynamic and static objects, including Skinned and Cloth meshes.
- Perfect for almost any type of project, including multi-camera setups specific for VR/AR.
- Transcoding options.
- Textures may be repeated / tiled.
- Presets for configurable deployment quality, Cache Size and Streamed Tile Size.
Datasets and Individual Texture Capabilities
Unity 5.x Standard Import Process
- Single Textures – Max 16384×16384 pixels on Windows, 8192×8192 pixels on OSX.
- Multi-Tile Collections – Virtually no limits on the quantity of tiles, each tile limited to 16k and 8k respectively.
Unity 2017 Standard Import Process- Single Textures – Max 32768×32768 pixels.
- Multi-Tile Collections – Virtually no limits on the quantity of tiles, each tile may go up to 32k.
Third Party Compatibility
- HTC VIVE, Oculus Rift and compatible VR/AR devices.
- World Machine, MARI and MODO, Zbrush/Mudbox tile sets.
Advanced Features
- Fully supports Multi-Tile UV Collections, MARI UDIM, Zbrush & Mudbox.
- High dynamic range (EXR, HDR) texture support.
- Virtualized Displacement & Tessellation.
- Unity Terrain Support (Coverage Diffuse and Normals).
- SLI and CrossFire multi-GPU support.
Streaming & Performance Enhancements
- Works with both Static and Dynamic geometry, even Skinned and Cloth meshes.
- Additive scene loading and unified texture streaming with zero loading times.
- Efficient Multi-threaded parallel processing.
- Anisotropic filtering.
- High performance, low memory footprint.
Flexible Shader System
- Fully compatible with the Amplify Shader Editor.
- Comprehensive 3rd party plugin compatibility.
- Support for dynamic surfaces.
- Supports custom shaders.
Target Platforms & Deployment
- Desktops – Windows, Mac and Linux
- Mobile – Android
- Consoles – Unavailable
Software Requirements
Unity 5 Personal & Pro
Unity 2017 CompatibleHardware Requirements
Minimum
CPU: Single-core @ 3 GHz
GPU: SM3/GL2 support
>= Geforce 6000 series (NV40)
>= Radeon X1000 series (R520)
>= Intel GMA 3100Recommended
CPU: Dual-core @ 2.66 GHz for Playing
Quad-core @ 2.66 GHz for AuthoringGPU: SM3/GL2 support
>= Geforce 8000 series (G80)
>= Radeon HD 3000 series (RV670)Mobile
Android – OpenGL ES 3.0 or higher required.