Amplify Texture
Amplify Texture is highly portable, although we currently focus on the Unity community we are exploring other endeavors and possible uses for our leading technology.
If you think our technology would be a great addition to your Software, contact us about our Source Licence options and Services.
Current Features
- Drag & Drop Integration, no coding required
- Up to 512K x 512K of Virtual Texture space per-scene or level
- No texture size limits; it’s a big texture (512K) made of smaller ones of any size (e.g. 1K, 32K, 128K)
- Seamless integration with Unity Editor, no need to change your workflow
- Real-time WYSIWYG editing
- Per-material diffuse+coverage, normal and glossiness textures
- Per-material textures larger than 4K x 4K, those limitations are thing of the past.
- Unlimited number of textures, everything is kept on the hard drive and streamed dynamically as required.
- Textures may be repeated / tiled
- Trilinear filtering
- Variable bit-rate texture compression (similar to JPEG) resulting in up to 4x smaller build sizes while preserving quality and detail.
- Support for dynamic surfaces
- Custom shaders
- Works with both Static and Dynamic geometry, such as characters or vehicles.
- Streamlined, Automated incremental builds and deployment
- Efficient Multi-threaded parallel processing
- Additive scene loading and unified texture streaming with zero loading times.
- High performance
- Higher fidelity texturing using less video memory; it is optimized for what you actually see and with a
Low memory footprint - Windows, Mac and Linux support *
* Mobile support to be introduced in Amplify Texture 2, Desktop support is already available, Learn More
Software Requirements
Minimum
Unity 4.6.3 Pro and Unity 5 Personal & Pro
Recommended
Unity 5 Personal & Pro
Hardware Requirements
Minimum
CPU: Single-core @ 3 GHz
GPU: SM3/GL2 support
>= Geforce 6000 series (NV40)
>= Radeon X1000 series (R520)
>= Intel GMA 3100Recommended
CPU: Dual-core @ 2.66 GHz for Playing
Quad-core @ 2.66 GHz for AuthoringGPU: SM3/GL2 support
>= Geforce 8000 series (G80)
>= Radeon HD 3000 series (RV670)