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Bohemian Killing, by The Moonwalls

Bohemian Killing offers a great narrative-based adventure for those who like a good courtroom drama. An award winning non-linear story set in a fictional steampunk Paris at the turn of 19th and 20th century, a colourful and vivid city with a thirst for technological advances. This is the Paris which even today continues to inspire works of art, the Paris of artists, non-conformists and, most of all, the Parisian Bohemia. You are on trial, accused of a brutal murder, how far will you go to exonerate yourself? Will you lie, seek evidence to prop your testimony or, perhaps, pretend to be insane? The Moonwalls makes great use of Amplify Color and Amplify Occlusion, carefully tweaked, they help ground the luminous ambiance while still maintaining a consistent stylized look.

Amplify Color – Advanced Color Grading

Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.

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Amplify Occlusion – Industry Level SSAO

Amplify Occlusion sets out to offer a highly robust and efficient way to simulate ambient occlusion and contact shadowing by combining leading techniques in a all-in-one package, fast-performing and future proof. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.

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