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Cold Waters, by Killerfish Games

Cold Waters

by Killerfish Games

Cold Waters is inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in an attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

Cold Waters, by Killerfish Games

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Cold Waters is inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins. You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Striking visuals envelop this realistic naval simulator, providing an intense and immersive atmosphere that is amplified by Amplify Bloom, Amplify Color and Amplify Occlusion, three premium Unity3D image effects that work great together!

Amplify Bloom – Industry Level Post-Process Bloom FX

Industry Level Post-Process Bloom for your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost.

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Amplify Color – Advanced Color Grading

Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.

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Amplify Occlusion – Industry Level SSAO

Amplify Occlusion sets out to offer a highly robust and efficient way to simulate ambient occlusion and contact shadowing by combining leading techniques in a all-in-one package, fast-performing and future proof. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.

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