NVYVE Studios, a 6 people indie studio, just raised the bar of what can be achieved with Unity 5. If nextgen indie AAA had a name it would be p.a.m.e.l.a., with fantastic graphics and gorgeous aesthetic inspired by Mass Effect, Bioshock and many other fantastic universes, it’s definitely one to keep an eye on. Amplified by both our Color Grading and Motion Blur solution, p.a.m.e.l.a. is an open world,sci-fi survival horror FPS with RPG elements currently in development for Windows PC
You play as a Sleeper awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. P.A.M.E.L.A., an omnipresent AI overseer who is left alone watching over the once-vibrant city, now reduced to a silent monolith gliding across the ocean; she will fight by your side as you struggle against Eden’s tortured citizens. You will be forced to survive, scavenge, interact with other factions and evolve in a quest to uncover the tragic events that lead to the downfall of a civilization.
Interested in knowing more about how p.a.m.e.l.a. is being developed? Be sure to check out the NVYVE Unite 2015 session: Fallen Utopia – Bringing the World of PAMELA to Life with Unity 5. In this session Adam Simonar goes over the concept and design process behind the game’s unique aesthetics, as well as provide an in-depth look at the tools and assets that are used to achieve a high-end visual experience with Unity 5.
A complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors. For Desktop, WebGL, Mobile & Consoles.
Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles.