Amplify Impostors is a 1-click solution that allows you to optimize your projects with ease by using next-generation Billboard Impostors. In this first BETA release, we set out to gather your input as we did in the past with the award-winning Amplify Shader Editor. Our goal is to provide a flexible, community driven, all-in-one impostor creation solution that adapts to any type of project.
As always, you can count on us for fast iteration rates and premium support. Not all planned features are currently included, and as with our shader editor, we’ll continue to improve it based on the community response – we look forward to having you on board!
Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry at a distance by rendering a fake 360ยบ 3D representation of the original asset that can either be baked in-editor or created at runtime. Our tool currently only provides the in-editor baked variant, realtime generation will be added soon.
Amplify impostors, pre-baked or runtime, can be moved, rotated, scaled, receive and cast shadows, and even intersect with other objects or impostors. Impostors can be used directly with Unity’s LOD Group, third-party LOD systems, or by themselves – you can quickly adapt them to your pipeline, be it with existing or new projects.
Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views. It’s important to note that impostors are not meant to be used as a 1-1 replacement of your standard geometry, each technique has its own pros and cons that you should consider before using it; typical workflows involve displaying the actual mesh at close range and the impostor from a certain distance.
Instant optimization! Be it for mobile devices, less performant consoles such as the Nintendo Switch, or fully loaded desktops – it’s a 1-click solution that will drastically reduce your Polygon and Draw Call count.